The Cross and the Level Change

The two things that look identical for the first tenth of a second.

The Cross and the Level Change

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11 minLesson 3 of 5

In this lesson

  • Throw the cross without over-committing the head
  • Use the same entry for a punch and for a takedown
  • Read the difference in someone else early enough to respond

Coaching cue — Punch and shot start the same. That is what makes both of them work.

The shared entry

A cross and a double leg begin the same way: a small drop in level, weight moving forward, the rear hip loading. For the first fraction of a second, they are indistinguishable.

This is the central mechanic of MMA striking. Because they look alike, each one sells the other. A person defending your punches is not defending your shot, and someone sprawling on your feints is not defending their head.

DemonstrationTwo entries shown side by side from the same starting stance — one becoming a cross, the other becoming a level change
FigIdentical for the first tenth of a second — that is the whole point

The cross, adjusted

The mechanics are boxing mechanics: pivot the rear foot, turn the hip, extend last. Two adjustments for MMA:

  1. Less commitment forward. Your head stays behind your lead knee. A cross that leaves your head past your knee is a free front headlock for anyone who bends their knees.
  2. Recover to the stance, not to a boxing stance. After the punch you need to be able to sprawl again. That means the rear foot returns to a position it can drive back from.

The level change

Covered properly in the takedowns course, but the entry belongs here:

  1. Bend the knees, not the waist. Head over hips.
  2. Drop only as far as you need. A deep change telegraphs and takes longer to recover from.
  3. Your posture is the difference between a takedown and a guillotine. Bowing forward hands them your neck.
DemonstrationA level change with the spine stacked and head over the hips, contrasted with a bent-at-the-waist version exposing the neck
FigBend, do not bow — the bowed version hands over the front headlock

Reading it in someone else

You cannot wait to see which one it is. What you can do is watch two things:

TellPunchShot
Rear footPivots in placeDrives forward
Lead handStays upDrops or reaches low
Depth of level changeSlightDeeper, and it keeps going
Head positionStays backTravels forward with the hips

The reliable answer is not to guess. It is to have a response that covers both: a frame with the lead hand and a step back at an angle handles a punch and buys you the beat you need to sprawl.

Drill it

Two rounds where a partner either throws a cross or shoots, called at random, at half speed. Your job is only to frame and step at an angle — no counters. Two rounds where you are the one attacking, alternating cross and shot from the same entry, and they have to react. Then two rounds free.